The engineers at Stanford middle of testing a new device, which is a game controller that can be controlled through the emotions of the players.
The controller is the Xbox 360 controller that has been modified. Added sensors made from a 3D printer, and a metal plate to detect heart rate, blood flow velocity, and a few other things that can be used in the game.
Data collected the controller is then processed and translated into commands in the game. From here the scientists could unite the emotions of the players in the game that is being played, whether it’s a sense of happy, sad or even boredom.
By using emotion as a controller, the game will not be boring. Because there are some elements of the game that can be adapted to the condition of the players.
“For example, when the player was bored, so we can bring in more zombies that challenge,” said Corey McCall, promotor of the project.
In addition to making the game more exciting, emotional control was initiated McCall also claimed to restrict children at play. For example, by giving notice in the game to stop when the system detects the kids are too old to play.
Until now the controller is still being developed, and is not known when to reach commercial stage.